Art tests done in 2025 during my job search.
The test for Room8 was a success ! The concept is from the studio, and the test was to do it in the Dishonored 2 style. It was a good challenge, done in 28 hours but over a month, working a few hours here and there on my free time. The focus was only on sculpting skills, so everything was done in zbrush (even the renders, I found the turn table button).
The test for Shiro Games was a lot of fun, from the stylized sculpt to the texturing, but especially the retopo, my favorite step. The goal was to achieve a PBR bust under 7k tris, and it took 26 hours. I want to thank Shiro for this opportunity and the great feedback they gave after the test. I was really sad to not be selected, especially after the great vibe during the interview, but it was still a good experience, and if a new opportunity arise to work with them, I will for sure apply again ! The test was for a full pipeline, sculpting in Zbrush, retopo and UVs in Maya, textures in Substance Painter and renders in Marmoset Toolbag.
The final test (although first in chronological order) was for Embers. It was quite fun, although a bit out of my comfort zone since their needs were more focused on concept than 3D modeling. The test was about concept design as much as sculpting, concepts done in Krita and sculpt in Zbrush.
Work In Progress
render turn and highpoly turn