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Jeanne de Perthuis
Jeanne de Perthuis
3D Character Artist at Room 8
Lyon, France

Skills

3D ModelingCharacter ModelingDigital SculptingRiggingTexturingPBR Texturinghandpaint texturingmetal working

Software proficiency

ZBrush
ZBrush
Maya
Maya
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Krita
Krita
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Seth
    • Year
      2024
    • Role
      3D Character Artist
    • Company
      Chaotic Games

Experience

  • 3D Character Artist at Dardo Studio
    US
    July 2025 - October 2025

    -Switching between projects, realist, semi-realist and WoW style, I streamlined the outsourcing process by helping other artists adapt to each client’s workflow

    -In charge of high poly blocking, retopo, UVs optimization, texturing (realist and handpainted), Unreal integration, and ensuring the respect of client’s need

    -Brought 2 contracts by passing the client’s art test

  • 3D Character Artist at Chaotic Games
    Lyon, FR
    April 2023 - September 2024

    I joined a project called "Seth" almost a year after it's creation, and 6 month later Chaotic Studio was officially founded.

    Seth is a Roguelite fast FPS set in an alternative Egypt, where egyptian mythology meets science-fantasy. I may not be a FPS player, but the atmosphere alone makes me love our game, and it was a blast to work on the super cool characters designed by our concept artists. I was in charge of the sculpting, retopology, texturing and integration in game engine for the characters and their weapon. I also helped our Environment Artist with some small props.

  • 3D Character Artist at Elevator Lab
    July 2023 - September 2023

    A quick Freelance mission where I produced low poly characters for an undisclosed VR game

    Modeling and UVs in blender, textures in Substance painter

  • Game Artist at Hiqub
    Lyon, France
    July 2022 - September 2022

    Hiqub is a really small team, in fact we were 2 artists. I was in charge of :

    - Designs (character, props, environnement, UI)

    - Modeling (character, props)

    - Texturing (character, props, environnement)

    - Rigging

    - Final UI design