Hi everyone, here is my take on Sora Kim's concept Two Sword !
This character isn't my first try at a realistic style, but it is by far my biggest project, the one I put the most time, effort and love in. Every step of the workflow, I tried to push myself, to make things cleaner, more detailed, more refined than I usually do. This started as a school project, where the goal was to make a realist bust in 2 months under the guidance of Sean Ferreira. But I decided that a bust wasn't enough to honor this concept, especially since it's called "Two Swords" it would be a shame to not have any sword to show ! So after I graduated I decided to spend the time left before the Rookies' deadline to complete the character and refine the original assignment.
On this project, part of the exercice was to not be afraid of the polycount and focus on keeping the silhouet of everty object. For the lower part, done after the exercice had ended, I decided to go lower and I ended up with a polycount of 178k tris including hair cards, when my point of reference and maximum limit was Kratos from God of War at 250k tris.
Sculpt in Zbrush
Retopo and UVs in Maya | rig and posing in Maya
Baking in Marmoset Toolbag
Texturing in Substance Painter
Hair cards made with Andre Pires' tutorial
Rendering in Unreal Engine 4
If you want more details on my workflow, I wrote more about it in my Rookies entry : https://www.therookies.co/entries/40400
https://www.artstation.com/artwork/KrwvlR
https://www.artstation.com/seanferreira
https://www.artstation.com/torix
Full video presentation
Simple turn
Marmoset viewer : ugly, but very informative
Work in progress