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Black Gold Girl

Hi everyone !
I'm happy to share this project with you today, starting this new year with something I gave a lot of time, work and love.
This project started as a school exercise on compositing, how to make a cool render with just a sculpt, no retopo, no texture. But I loved the concept too much to stop there and worked on my free time to give it a real gameready workflow : retopo, UVs and texture. It's not optimized as much as it should, because I didn't have that much free time, but I'm really happy with the result.
Thanks to Antoine Zavagno, Julian Hoarau and Vincent Menier for their teaching and advices during the initial school project, and Marie Gourvil, Inès "Ourka" Rotzinger and Julian (again) for their feedback on the last touches.
I hope you like it as much as I do, thanks for reading this, and happy new year !

thanks to Wu Shenyou for this amazing concept :
https://www.artstation.com/artwork/LR8R1r

Workflow and Softwares detailing :
Sculpt on Zbrush
Retopo and Uvs on Maya
1rst texture pass on Substance Painter (using the light generator)
Handpaint texturing on 3DCoat
Final posing in Zbrush
Render in Marmoset Toolbag
Video editing in Blender

3D viewer

Work in Progress GIF